These three monsters are part of our newly-finished chapter in Crown Trick, so.
Their animations were just finished, you will see them in the full version. Here we have corpse flower, Gaea Dragon and Soul Reaper. We are lucky that everything still remains on schedule.Ī couple of new monsters have been added to the game. And there are still a lot of works to do, we continue to improve the controls on the character's move, skill effect and overall difficulty curve. They gave us some really interesting suggestions.
Last week was busy not only because the polishment for old chapters and building up for the new ones, but we also have some talk to game publishers about the game. And we use different decoration on the door for different monsters behind, that's to say if a room home to normally strong monsters, the door of this room will look normal, while if it holds elite monsters or even a powerful boss behind, the door will look garish with some more decos And that means the player can get a kind of warning by just looking at the door before stepping into a room and then decide if he wants to open it now or later. Some of them are just normal, but some others are elite that can deal higher damage with stronger skills, and of course bosses will be even harder to beat.
Yes, Crown Trick has a lot of rooms in the dungeon and they are home to hundreds of monsters. Before that, I would like to show something that you may need to be careful when you will run in the dungeon. I will post more materials about new chapters here once they are near completion. In the meantime, we are also working on more chapters where our character will encounter new monsters and bosses with new battle styles. Not until recently, we have finished the second chapter. I guess some of you have played the chapter one of Crown Trick in our last Alpha test.
If you have any ideas or suggestions to our game, feel free to reach out to us on:
You are more than welcome to download a demo for free from below: Get to know more about Crown Trick from our Steam page:
Of course Familiars are not the only way you can learn new skills, we also design many weapons and relics to provide you even more diversified battle experiences, which I would like to hold it for my later update here on TigForum. These Familiars, if you beat them, will give you more skills to choose from when you build up the deck of skills in preparation for the next level. Don't miss it since if you can kill it, you will learn some unique skills from it. There will be a few elite monsters just behind the door in front of you. A lot of interaction between skills and elements to explore.Ī lot of monsters spread into the dungeons and they are not just different in shape. Cast a fire on the oil and turn it in flame, or cast a lightening on water and the water will make anyone into it get a shock damage. They are not just water, but elements that can react to the skill you cast on them. When you explore the dungeon, you will easily find some fancy terrains with special visual effects. Yes, move slow and smart.Ĭast your skill on the elements of the terrain In order to kill the enemy, you'd better to make a plan before taking action. That means you will have a lot of time to think about what to do next, to move a step, to blink away from a trap, or to cast a skill. Or when you stop, they won't do anything either. Yeah.you are not alone and you don't even have an entire world to run. But unlike others in an open map, Crown Trick locks you down in a small size of dungeon room, with a couple of monsters. Of course it's to make sure you can have a different experience every time you enter the dungeon. Our game has retained the core feature in a classic roguelike game, which is the procedurally generated maze. English is no way to become my advantage here, but still I'd like to share our ideas about the game we have been working on for more than a year-Crown Trick.Ĭrown Trick is a roguelike dungeon-crawler based on synchronous turn-based strategy. I am Tony from NEXT Studios based in China.